
DONALD KOUL
GAME DESIGNER

STAR WARS FPS (CANCELLED)


My role
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I was a part of this project since incubation
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Prototyped several game mechanics and built single-player and multiplayer gameplay experiences (action blocks) around them to find the fun in pre-production. One of those action blocks was demo'd throughout Lucas Films.-
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Pitched several fun, memorable missions aligning with our game director's vision of this Star Wars experience
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Built an entire production ready, horizontal slice showcase mission/level from the pitch to documentation, blockout to a gameplay ready, fully arted milestone deliverable to Lucas Films
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Collaborated with several disciplines (Environment Art, concept art, Writers, Systems design) to communicate my vision and empowered them to have fun with their work
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This extremely fun project was unfortunately cancelled due to "rapid player shift towards open world games, massive online communities and live $ervices" -_-
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