
DONALD KOUL
GAME DESIGNER

LFG
ENGINE: C - Engine
GENRE: FPS, Action/Adventure, Parkour
ROLE: Game, Mission, Level Designer, Director
PLAYTIME: 1 hour

C-Engine
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PREFACE
LFG is a Dying Light 2 Story designed and directed by a gamer for my fellow gamers.
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A game that was close to my heart was cancelled and multiple years of work got buried under an NDA.
This resulted in a void in my portfolio and a question - "What do you do when life throws challenges at you?"
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My answer to that question - LFG​ - a personal project which is purely a creative expression - with the vision of making a FUN, UNFORGETTABLE experience for gamers
With personal projects comes freedom, a blank slate and creative liberty to bring creative visions to life.
Also, a level playing field for a display of talent and skills, with gamers being the ultimate judge
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Just me, my creative vision and the editor. With proper planning and scoping, this was made in 5 months my free time which includes the time to learn a whole new set of tools with limited onboarding resources.
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OVERVIEW
OPEN WORLD DESIGN COMMENTARY
LEVEL DESIGN COMMENTARY
MISSION DESIGN COMMENTARY
ACT 1 - The Purge
ACT 2 - A Time Of Quiet Between The Storms
ACT 3 - The Night Is Darkest Before Dawn
NOTE
A gameplay video has intentionally not been included in this web page. The mod is available to play for free on Dying Light 2. Buy the game and support player friendly developers and other creative modders who are making fun games
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