
DONALD KOUL
GAME DESIGNER
SLEEP NUMBER SUPERBOWL 2019




PROPERTY OF

ENGINE: Unreal Engine 4
GENRE: Virtual Reality, Multiplayer, Sports
PLATFORM: HTC Vive
SCRIPTING: Unreal Blueprint VS

RESPONSIBILITIES
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Analyzed and iterated on the old project to create new and optimized systems.
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Reverse-engineered the old systems and refactored them for reusability.
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Scripted and created new content to reward the winner(s) at the end of every match.
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Integrated particles and sounds into the project.
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Modified and refactored the videos and voice-over for both the four-player and six players versions of the game.
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Created new cinematics showcasing the winners at the end of every match and integrated it into the project.
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Continuously tested and iterated based on feedback based on the usability data.
VIDEOS
VR TRAINING SIM





ENGINE: Unity 5
GENRE: Virtual Reality, Training Sim
PLATFORM: HTC Vive, Oculus Rift
SCRIPTING: C#, Bolt VS

PROPERTY OF
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Scripted interactive elements in the level for a fun sandbox experience.
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Wrote clean, commented and designer-friendly scripts in C# for ease of use by other teammates and reusability.
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Used Bolt Visual Scripting to set up the tasks in the training sim.
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Communicated and collaborated with artists to set up various UI elements and animations.
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I worked on integrating animations, sounds, and voice over audio into the project.
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Designed and scripted the final results sheet with placeholder assets and integrated the final art assets upon availability.
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Iterated, and improved the project based on feedback from the clients and usability data.
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Tracked, and fixed bugs in the project.