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VR Training Sim

SLEEP NUMBER SUPERBOWL 2019

PROPERTY OF 

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ENGINE: Unreal Engine 4
GENRE: Virtual Reality, Multiplayer, Sports

PLATFORM: HTC Vive

SCRIPTING: Unreal Blueprint VS

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RESPONSIBILITIES

  • Analyzed and iterated on the old project to create new and optimized systems.

  • Reverse-engineered the old systems and refactored them for reusability.

  • Scripted and created new content to reward the winner(s) at the end of every match.

  • Integrated particles and sounds into the project.

  • Modified and refactored the videos and voice-over for both the four-player and six players versions of the game.

  • Created new cinematics showcasing the winners at the end of every match and integrated it into the project.

  • Continuously tested and iterated based on feedback based on the usability data.

Superbowl 2019

VIDEOS

VR TRAINING SIM

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ENGINE: Unity 5
GENRE: Virtual Reality, Training Sim

PLATFORM: HTC Vive, Oculus Rift

SCRIPTING: C#, Bolt VS

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PROPERTY OF 

  • Scripted interactive elements in the level for a fun sandbox experience.

  • Wrote clean, commented and designer-friendly scripts in C# for ease of use by other teammates and reusability.

  • Used Bolt Visual Scripting to set up the tasks in the training sim.

  • Communicated and collaborated with artists to set up various UI elements and animations.

  • I worked on integrating animations, sounds, and voice over audio into the project.

  • Designed and scripted the final results sheet with placeholder assets and integrated the final art assets upon availability.

  • Iterated, and improved the project based on feedback from the clients and usability data.

  • Tracked, and fixed bugs in the project.

RESPONSIBILITIES

  • LinkedIn - White Circle
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